submitted by /u/nPhlames [link] [comments] |
source https://www.reddit.com/r/Warframe/comments/v258n8/didnt_know_there_was_a_third_hidden_character/
Warframe wiki - Actualizado - GAMEPLAYS de Warframe Los videos de gameplay tienen una presencia cada vez mayor en Internet. ...
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Note: Before joining, ensure you have messages from server members enabled so the bot can PM you.
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Seriously, so much potential just being ignored.
You can use the New War: Kahl-175, Veso and Teshin mechanics. Possibly add some ground vehicles.
Corpus vs Grineer.
No bullet jumping and just a classic 3rd person shooter between factions would appeal more to the public then what it is now. The general Warframe mechanics just don't work for Conclave. Maybe it did way back when bullet jumping wasn't a thing, but now it just feels like a complete mess. Even moreso on console.
Adding specific classes and weapons would also become easier to balance for Conclave. You won't have to balance and/or remove every new weapon that comes out, because you'll have set classes/weapons you can choose from.
You can make it into an appealing PVP shooter. Leaving it to rot with it's 10 player playerbase is just a pitty.
I don't know if others agree with this, but having a SW: Battlefront 2 style gameplay in a Warframe universe would be dope as hell.
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Considering how the game is still going for having larger numbers as the difficulty goes up, it's funny how they tried to make CC the problem and not the fact that people are more likely to play large AoE Frames and Weapons.
"It shuts off AI"
You know what else shuts off AI? One click from an AoE weapon.
You're not taking away 50% of a watermelon and giving us an equal amount of orange. We still have to cram down that Watermelon, and it will still overpower the orange afterwards.
People still forderise them with AoE guys, not CC even back then.
Come join the meat monchers, We monch the meat. Accepting any players of any playtime. Just want to get together a group of people who enjoy playing.
submitted by /u/nephethys_telvanni [link] [comments] |
You're probably aware of this since it has been a thing for years, but equipping any single mod will mark all copies of the mod at the same rank as 'equipped', see the image for an example: I bet that 90% of you didn't even knew there was an indicator for equipped mods. The problem with this is that when trying to sell, dissolve, or trade ANY such mod will always result in 'this mod is currently equipped' warning, and finishing the action will unequip said mod from everywhere it was used on. The same thing applies for arcane enhancements as well. This has always been a HUGE problem for trading, because If I want to sell a maxed out mod such as [Blind rage] I will literally have to go through all 48 warframes currently in the game and see if their builds were broken or not, not to mention multiple builds per warframe. I hope this issue can be finally addressed, thank you. [link] [comments] |
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No level requirement to join.
We are a Storm Clan looking for Alliances and members.
Our current Goal is to get more allies because we don't have any
Additionally we have all the labs and working on researching all the blueprints. The only thing we are missing is a dry dock but that is in the works.
If you want to join the Clan Contact me on Reddit or Xbox: Culibur
I have been struggling with the Protea fight. Does anyone have any tips? I keep getting demolished by her.
I've been messing with my sensitivity for a while and I can't seem to find a sweet spot. I play a lot of Titanfall 2 and I can't consistently hit targets while moving at mach 2 off of a fat grapple but with Warframe my aim is shaky. It feels like there's a lot of aim acceleration.
Is there a way to change this? Or is there a third party program I can use to override the in game settings?
Even after 300 hours it feels really really weird.
Welcome to Winter!
Winter has been a home for gamers since the late 90s when our founders discovered the joys of online gaming. We are a community of gamers 16+ in age spanning across all current generation platforms and numerous games, from PC to Nintendo Switch, Modern Warfare to Dungeons and Dragons. With over 10000 members, we have a place for everyone regardless of your gaming preference.
Whilst we encourage friendly competition, we are not a home for toxicity; we do not have ‘sponsors’, and avoid dealing with ‘eSports’. Each game has a unique approach to fulfilling that competitive itch, though we do not solicit our members with products or encourage an elitist attitude.
Winter offers our members a place to call home. We understand that personal life comes first; if you have to leave gaming, there will be no repercussions — Winter will always be here for you. We also offer a Discord server( https://discord.gg/FXeeDzM8gd), and website (https://winterclan.net/), to ensure we are able to communicate effectively with our members, and that they have all the tools necessary to get in the game!
For more information, or to join, please reach out to the following users on Discord:
Playstation: ArceeMu55#2734 - crit_d#4683 - Vonkampf#4303
PC: H3X#7467 - SoulSupernova#3678 - BenjoSpaha#9422 - Dawns Redemption#2277
XBox: ArceeMu55#2734 - H3X#7467 (edited)
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You know what would push single-target weapons a bit closer to the aoe weapons you see all the time? Punch through. But the problem with this stat is, nobody wants to spend an actual mod slot on it.
Seriously, aoe weapons can completely nullify their main drawback with two different exilus mods (Cautious shot and [Primed] Sure Footed), one for the weapon and the other for the warframe, and you already want to put the latter on every frame because getting knocked down by enemies is annoying anyway.
Think about it: You don't buff or nerf aoe weapons in any way because punch-through is useless on them, but you give single target weapons a much needed QoL change. (Very probably) no balancing is needed, no difficult programming or stuff like that, and boom everyone is happier. So why not?
(Of course, the exception to this is [Primed] Shred, which would be too strong as an exilus mod... Unless its stats get nerfed a little to compensate?)
Edit: I see a lot of "exilus mods are not meant to increase dps"
First of all that's not true, we have exilus mods that increase projectile speed, thus decreasing damage falloff. We also have warframe exilus mods that increase ability strength/range etc., and I don't see why weapon and warframe modding would follow different logics on this.
But let's ignore mods that increase projectile speed, and say "no dps increase from exilus mods" is an estabilished rule, what's the reason not to break it? The game has changed a lot, and I see no point in treating punch-through mods as if they are on par with the other option available nowadays.
Also, mods have been moved to the exilus category in the past, which goes to show that DE is willing to change its mind regarding what can be an exilus mod and what can't
BLOODSHED PARADISEWe are a small active clan looking for german/english speaking based gamers to join and help us grow into an outstanding community. What you get: +99% Research Completed / Coaching / Long Endurance / Eidolon Hunts / Railjack / Tier 2 HQ Discord Server / Professional Clan Emblem What we want: You have to be at least 20yo and Mastery Rank 20 / No Toxicity / Voice Chat / Active / Speaking German/English What we are currently working on: Dojo Decoration / Alliance / Discord Server Features / Recruitment Peaked your interest? You can message me on Discord: NULL#2259 [link] [comments] |
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I recently stumbled on this weapon and heard that it doesnt work with mag because the arrows fly straight up. Apparently thats not the case. So is this Screenshake normal for this combo or can i disable it with settings?
submitted by /u/Syafox_Karin [link] [comments] |