Saw the eximus rework workshop, and decided to share a possible addition to make eximus units a more high-priority target.
Eximus enemies, when defeated, should crouch down like larvlings for 3-5 secs, instead of allowing for a mercy kill at the 40% hp threshold. This is to make eximus enemies easier to Mercy finish, especially since most players would still chew through them despite the new changes.
When a Mercy kill is done on an Eximus, it will grant your Warframe and Operator temporary buffs (by that i mean 20-30 secs).
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Arson eximus: gives your Warframe weapons and abilities fire damage, and each damage instance you deal has a 20% chance to proc heat.
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Arctic eximus: gives you and surrounding allies a 50% damage reduction that adds to any existing DR. (e.g. Mesa's shatter shield will now be 97.5%, Nova's null star is now at 95%, Rhino's iron skin and Revenant's mesmer skin is depleted 50% slower)
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Shock eximus: gives you a mini shock-mote CC. Shocked enemies are also slowed and their max shields are drained.
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Venomous eximus: gives you an aura that completely resists toxin damage and status. Nearby enemy armor is reduced by 30%
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Blitz eximus: every enemy killed explodes and lifts nearby enemies. Melee range and slam radius is also increased.
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Guardian eximus: shields start regening quicker and can start building up your overshields. Applies to all allies in range.
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Energy Leech eximus: energy cost for all abilities are reduced by 40%, and energy orbs give 2x the effect.
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Leech eximus: any damage you deal has 20% lifesteal. Heals allies too. Potency of damage-over-time status effects are increased by 50%.
When any eximus is Mercy killed, operator damage increases by 150%, is completely healed ands gains 25% more max hp. their energy is also instantly completely regenerated. This effect lasts until the operator is defeated. Does not stack.
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source https://www.reddit.com/r/Warframe/comments/u86qn5/eximus_and_mercy_parazon_interaction_idea/
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