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lunes, 6 de marzo de 2023

I'm sure this has been mentioned before but sentinels need a buff.

Especially since the focus rework since you switch to your operator more and enemies go straight to your sentinel.

I know Proteas dispensery augment can revive your sentinels so you can keep bringing it back as much as you want but that requires you to put dispensery and use a mod slot on frames just to keep a sentinel around.

I wanted to use Nautilus for CC with Lavos (gas nuke + expedite suffering) but sentinels just die so fast on higher level missions and in cases like this I can't fit dispensery on. So Magus Anomaly it is.

As we've gotten more companions like the Vulpathyla which can never die and do things like spread viral around the map, sentinels have been left in the dust.

Hounds and Moas did a decent job at using some useful sentinel mods and they had a lot of their own mods like the hound's Denial precepts, especially Diversified Denial, and they have great utility like copying eximus auras and the Moas bubble that reduces damage. They're great for regular missions where you don't need an immortal pet or all the viral proccs.

But even when they go down you can revive them and even get over a minute with the right mod. Sentinels also have great utility but it's just never worth using them later on because they don't last.

Maybe they could add something to Simaris' shop for bringing back sentinels like a mod or something to improve their survivability like everything else has. He already sells the additional precepts for all the sentinels. Or maybe Suda since she's just the better Simaris.

I know we have Hard Reset too and I have it myself but it's even more effort to bring back something that'll die very soon. Especially when you don't need to pay that much attention or do something that tedious for any other companion.

I'm glad that there's are ways to keep them going endlessly but they require way too much to maintain them whereas every other companion needs minimal maintenance and can just be loaded with utility mods that usually benefit frames like Mecha mods, Synth mods and stuff like that. Sentinels feel like it's the other way around, with the most reliable way being subsuming an ability on then using an augment.

Rather than adding useful mods and utility it requires you to use those slots just to keep them around.

submitted by /u/24_doughnuts
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source https://www.reddit.com/r/Warframe/comments/11kgz2a/im_sure_this_has_been_mentioned_before_but/

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