Veiled Informants
So, you rescue a Solaris worker, and they simply disappear. How ungrateful! What if they did you a favor for rescuing them instead?
You use your Veilbreaker on them as before; but instead of playing their old voice lines from the Corpus Ship tileset, they play new voice lines telling you they saw something of value, marking it for you in your HUD as thanks for being rescued.
Scared Male Solaris: "Wow, thanks a bundle, mate! Listen, I think I saw somethin' over there when I was all Veiled up. Might be worth somethin', yeah? Anyway, gotta go! Thanks again!"
Scrappy Male Solaris: "Oi, Grineer. Real cove you are, gettin' me outta that. I owe you one. Here's a little something I picked up on the ol' optics earlier. Now, if you'll excuse me..."
Sarcastic Female Solaris: "Ah, no more babbling for me! Right, then, might as well owe you one. Managed to clock this little tidbit, even shuffling around all brain-busted. Dunno if you'll find a use for it, but I've got to be off. Toodles."
The hidden side-objective that gets marked is random, but one is guaranteed to be the one that is typically considered the hardest to find (Chipper's Toolbox, anyone?), assuming you find the corresponding Veiled Solaris who knows about it.
The Camera Sees All
Here, I was thinking the security camera interface should have three "abilities" bound to your 1st, 2nd, and 3rd ability buttons, like for Kahl himself. These camera "abilities" would just be different vision/detection modes tuned to specific things.
Each vision/detection mode would last a certain amount of time and have a cooldown period that starts when the ability ends. For leniency's sake, each camera would have its own separate set of cooldowns, so using another camera would allow you to use the same ability again before the first camera's cooldown is up. Or, you could use different vision modes on the same camera while waiting for previous ones to become available again.
1st Ability: Sensor Sweep
Projects a 50-meter-long 22.5° cone from the front of the camera for 12 seconds. This cone passes through walls.
While the cone is active, reactor signatures will ping outward from K-Drive parts in range, visually represented by circles that expand and fade every couple of seconds. Moving the camera to sweep the cone across the pinged locations will permanently mark the K-Drive components on your HUD as the cone passes over them.
Cooldown: 18 seconds, starting when the cone disappears.
2nd Ability: IR Detection
Camera enters infrared detection mode for 10 seconds. The environment is rendered in cool, dark colors, while NPCs within 40 meters are rendered in bright, warm colors, even through walls.
Hovering the aiming reticle over an NPC will show its name. Clicking on that NPC will permanently mark it on your HUD, up to three marks. Marking a fourth NPC will override the oldest mark so as to prevent the HUD from becoming too visually busy and saturated with icons.
Enemies and Veiled Solaris alike can be marked while IR Detection is active; marking Archons to keep track of them may be useful for stealth, but it will be more useful for side-objective completion to mark as many Veiled Solaris you can instead.
Cooldown: 30 seconds, starting after IR Detection Mode ends.
3rd Ability: Electro Pulse
Sends out a spherical pulse that rapidly expands to a 50-meter radius over 0.5 seconds; this pulse marks all inanimate metal objects (toolboxes and Genestamp tags) in range for 40 seconds and disables MOAs and Archons in range for 30 seconds.
Cooldown: 80 seconds, starting immediately after the initial pulse, not after its effects end.
Conclusion
I think each thing separately could be varying degrees of helpful, but both together would allow hidden objectives to be a bit more interlinked and begin a chain of discovery. You could mark a Veiled Solaris via a security camera's IR Detection mode, break their Veil, and then have them mark another random objective. Anything already marked by a camera ability would not be eligible to be marked by a freed Solaris, to prevent the Solaris' intel from being redundant and useless.
Additional suggestions and tweaks are welcome! I'd love to see any additions, alterations, and/or alternatives! Keep in mind that the range and duration numbers themselves are just examples and I expect those to simply be rough estimates until they are more carefully balanced.
What are your thoughts?
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source https://www.reddit.com/r/Warframe/comments/xfady9/suggestion_for_kahls_sneaky_sabotage_missions/
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