Appearance - It has 3 heads (facing around) and one big hat on them all. I'm not artist, so I won't even try to draw him.
Passive:
He has 4 health bars with kind of shieldgating system (you can't die on one shot, but there is no immortal window)
Each summoner can be controlled with commands by holding skill button (like gear wheel), but it's draining energy. Health is scaling like specters - with enemy's level.
1) Diw - protector deer
Triglav tears off the 1st head (we lose one health bar) and throws it at the enemy, it creates an area that stops the enemy, from which an armored deer comes out with 4 pairs of antlers.
Charges at enemies by knocking them over, forge armor shields in front of him, attacks with horns in melee statstick, and wraps itself in armor to accumulate damage and reflect it. Antler attacks with horns only when the enemy gets close to the melee range.
Passive - allies within range get + 45% armor (after moding)
2) Chorsawa - attacking crow
Triglav throws the second head (we lose one health bar), which, when exploded, creates a hole that draws enemies into the center and drains 5% hp in true DMG. A raven flies out of the hole, surrounded by spinning crescents. Raven instead of a beak has a barrel that fires using mods from the primary weapon. Everything that approaches the 2m area is shelled with moons. Additional attacks are AoE attack with feathers (with guaranteed slash proc), shooting all moons like glaive around you to the area of 20m
Passive - adds 45% to the attack
3) Rod - Fenix support
After throwing the third head, it explodes with fire (you lose one health bar), from which a flaming Phoenix emerges. Anyone who gets close to it starts to burn (the flames scale with sidearm mods), and he bounces it off himself with a blast. Rod can heal allies for 9% of life per second, has a chance to avoid projectiles by 60% for 30 seconds, a chance of 50% to avoid a fatal blow and heal 50% of HP.
Passive - adds max 30% HP and 1% heal rate
4) Judgment - hat commander
When Triglav throws his hat we go to the view from his perspective, the Warframe is invulnerable, and the player has the life bars relocated to the hat. Detectability and damage reduced by 50%. In this mode, we cannot attack, only manage the team from above. Cost of commands are cut half.
Triglav was one of most basic God of Slavic mythology. One of the myth was about Triglav as creator of other Gods by ripping out his heads and each head had different color of his blood, which ones created 3 factions - white gods of creation, black gods of destruction and red gods of ballance for both powers of nature and gods of life.
Idea for this Warframe was to be very universal for modding - he can be build as typical commander/summoner, health tank, berserker, CC, buffer.
P.S. sorry for gramma.
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source https://www.reddit.com/r/Warframe/comments/t7lr8v/triglav_summoner_warframe_concept/
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