submitted by /u/Abdelrhman_Hamdallah [link] [comments] |
source https://www.reddit.com/r/Warframe/comments/yit4hb/which_weapon_is_the_best/
Warframe wiki - Actualizado - GAMEPLAYS de Warframe Los videos de gameplay tienen una presencia cada vez mayor en Internet. ...
HELLO FELLOW TENNO!
JOIN RAPTURE GAMING COMMUNITY
Tenno, if you are looking for a community to trade, explore, learn and grow with... come fight with us! We are an age 17+ gaming community with presence on XBOX and also plan to support PC once crossplay is fully implemented!
In Rapture Gaming Community we have a mix of veteran players and players just learning the game. Our storm clan dojo has all research done, and we are looking to expand our Warframe membership through recruiting new members.
We host dedicated game nights for our members to group up, explore the Sol System, make a fortune and grind those Mastery Ranks. Our veteran players are available to assist you with Star Chart, Intrinsics, Eidolon Captures, Archon Hunts, Steel Path, and advice on Warframe builds for whatever actions you have in mind. On top of that we have an active discord server for help, builds, or general advice. We also have members from all parts of the world so there’s usually always a few of us playing no matter the time!
Feel free to DM for more information or how to join!
submitted by /u/SummerUpbeat319 [link] [comments] |
Complete in under 15 minutes and complete without dying are obvious - IF you follow the tips from this guide you would end mission in less than 10 minutes Find and rescue 3 dogs - They are marked on map (green dots) from the start of the mission, too see them you will have to rotate map a little bit (i marked them with red circle too on screen). dog spawns (idk if they are random within runs) kill 10 enemies while in jetpack- it's much easier with "ayanga". After boss the 2 tasks (Complete in under 15 minutes and complete without dying) completes so you can stay at boss area and kill infinite waves of enemies, also the small rats count too kill 2 beacons with shock mines is easy - if any real questions ask them under this posts additional thumper parts are right before gate with "ayanga" so you dont have to worry about it as it will be pinged. No guide how to solve this week puzzle's because Kahl smart, point and click [link] [comments] |
hi guys just for context me and my friend used to play warframe back in the day but we stopped playing, ive recently came back to the game out of pure boredom and am glad to say im enjoying it. i have just started a clan and intend to keep it solo, or at least keep the numbers as low as possible.
anyway i was wondering if any of you guys could help me get a better understanding of the whole dojo building thing. ive looked to youtube but the videos confused me like alot, they posted layouts and stuff along the video but didnt explain what each icon on the layout was so i just got lost so any suggestions for a good solo dojo would be greatly appreciated
submitted by /u/StatisticianTop8962 [link] [comments] |
I really like Lex and Lex Prime, and I want to make them viable, at least usable on high level content. Recommend me mods, elements and builds I can use, please. I already put 4 formas on my Lex and 1 on my Lex Prime, but I don't know which mods to use. Should I use puncture, since the guns base stat is high?
Being a Nidus fan, Ballas' dialogue in his Prime trailer certainly intrigued me, but I never thought much beyond its cryptic phrases. That is until yesterday when a friend and I got into a lore discussion about a few of the primed frames. This led me down a little bit of a rabbit hole, and I became fixated on really breaking down what Ballas had said, and what I ended up with is well beyond what I had ever expected it to be. While it may not be 100% lore accurate, I tried to make it fairly plausible based on the lore/information I do know. Overall, I enjoyed writing it, and my friend also really enjoyed reading it, and so I thought I'd share it here to in hopes that others may enjoy it too!
~~~It was not long after the first sentients began their rebellion, there was tale of a young orokin man whose name had since been erased from all records. A prideful thing he was, revered for his unusual radiance and beauty. But rumor had it, that one day his pride pushed him too far. Some say he slandered The Seven and Emperors in the vilest of ways. Others say he bedded the wrong women among other scandalous atrocities. Whatever the reasons were, the executors were furious at such displays of arrogance; they knew just what they would do to put this dog back in his place. A brief trial was held, where a unanimous vote had been cast. His fate was sealed as they banished him to a distant place in the outer reaches of the solar system. It was a diseased, horrible, abandoned place. A place that would strip him of his pride and perfect beauty, and soon after, his mind. Without that, he was nothing, they thought. But they were wrong.
This disease, this infestation took hold quickly and began to warp him into a hideous malformed thing. But something was different. It did not consume him like it had all the others that were left to fester in this hell. His mind remained intact... Mostly. The whispers of a thousand voices clouded his every thought and sense, but try as they might, they could not subdue him. There was no sense of time in this place, this endless labyrinth of contorted flesh, but he endured, long enough to understand those ravening whispers, and eventually his mind boldly whispered back. And they listened. The revelation was clear as day. No one had ever been able to command this infestation before. He bent this plague to his will, but also nurtured it, bonded with it, and allowed it to flourish. In return, it gave him a strength his limbs had never known, his skin became hard as steel. He could manipulate hideous flesh to ensnare others and feed upon their very energy to fuel his own rampant mutation. He had become a great twisted thing of beauty. And he sought to share that beauty with those who had cast him out, to show them just how wrong they were.
He let the infestation peer into his memories, show them where he had come from, where the new seeds shall be sewn to spread. Through their hivemind connections, he could detect several small abandoned spacecrafts that had long since been overtaken by infested growth. He approached the most space-worthy vessel of the bunch and linked his own infestation to the overgrowth. Before long, his strain had corrupted and overtaken that of the ship's and was able to command it to do his bidding. The diseased ship obliged and its engines roared to life. With all systems ready, the craft shot into the black of space, and facing the radiant light of the distant sun, the master had given his command. Navigation Set Course -Destination: Earth.
The journey would have its risks, however. Any crafts near his path likely would not ignore the threat of a ship-sized infested mass hurtling through space straight towards colonized regions. Should he encounter any other ships, he would have no other choice but to try and flee, as the weapon systems were damaged, having long since fallen into disrepair. Most of the voyage he was lucky; he managed to make it near Mars before patrol ships inevitably engaged with the infested aberration. The writhing ship was fast and managed to out-maneuver most of the artillery, but one well-placed shot took out one of the seething engines and the injured ship became dangerously slow. He couldn't afford to fail now, not when he was so close to Earth, and so through his link, he funneled his strength into the ship to supply the needed energy to repair itself and resume function. It was enough to continue avoiding most of the gunfire, but even when repaired his ship was not fast enough to outrun his attackers. But soon it wouldn't matter, the blue globe loomed before him, his voyage was nearly complete. At this moment, Orokin sentry ships joined the patrol ships that were still in hot pursuit, where they engaged in a final attempt to stop this monstrous ball of diseased flesh from tainting the planet any further. The ship buckled with every shot it took, showering him in its blood and screeching in agony, as he continued to pour his strength into pushing the failing vessel with all their combined might. Just as his vessel breached Earth's atmosphere, a coordinated series of shots destroyed all engines at once. The flames spread to the outer hull as the dying vessel careened towards the planet's surface. His strength was nearly spent; there was nothing more he could do to sustain the ship, nothing for him to do now but brace for impact.
The sun had barely crept over the horizon in the lavished city of the Orokin. The Seven received word of the panic that had spread throughout their golden city. Whispers of this flaming plague star screaming directly towards them, threatening to taint them with its corruption. A few of The Seven, Ballas among them, stepped outside to just in time to witness the burning seething mass plunge into the soft earth of the courtyard before them, tearing open a trench as the strange mass came to a halt. Dax soldiers poured in to surround the fallen ship, the air eerily silent of all but the inferno that had consumed the doomed vessel. To their horror, a twisted figure began to emerge amidst the settling dust and flames. One of the seven barked out an order, demanding this malformed thing to identify itself. In a terrible twisted voice, it spoke, "I am that which you cast out, reborn and more beautiful than ever". Their eyes widened. Even when hideously mutated and deformed, they knew that voice, they knew that arrogance. The golden lords screamed their commands, and the obedient dax flocked in to subdue this monstrosity so that their lords could cleanse him from their perfect city once and for all. But to their surprise, this beast fought back with surprising speed and agility that even the dax struggled to match. Virulent infestation flung from his fingertips and ensnared several opponents, pulling them into a hideous mass of entangled bodies, and at his command the infestation ruptured from the very ground, impaling dax flesh, siphoning away their life force to feed its master. But it was not enough. Sustaining the ship and surviving the crash had depleted him of all his strength, and the dax numbers were simply too great for him to fend off for long. The dax had him subdued and restrained, while the very eyes of judgement cast their gaze upon him.
"Glass him!" Nihil screamed. "It's the only way to contain this disease". But a seed had been planted in Ballas' mind. Mesmerized by what he had just witnessed, he formulated a bold plan. "No, we can use this. Leave him to me.", he said to his fellow executors. The others agreed with Ballas and cast their vote in his favor. Ballas had him escorted into one of his laboratories and placed within a cryo chamber. "Incredible", Ballas thought to himself, "he's managed to do that which we could not: to tame and control the infestation". He took some samples of this thing, this nidus (meaning source of infestation in this instance), and began experiments, trying to learn the secrets that this former orokin seemed to have unlocked. Astonishingly, this strain seemed less chaotic than the known strains of the outer rim, it did not mindlessly infect and warp everything it came into contact with, unusually eager to obey its master's command. Ballas began tests on other subjects to see if he could recreate this strange gift that had plummeted down from the heavens. "If this works, this would be a weapon that even the sentients would fear", Ballas thought. But the tests? They were all failures. Humans were warped with this new strain, warped from torment and agonizing pain, while the infestation drove them into madness. They would not submit to Ballas; their master lies dormant and sealed away. But the more Ballas experimented, the more he tightened his control, refined the strain, and soon the perfect solution was found: the rejected survivors of Zariman 10-0. Somehow, beyond Ballas' own comprehension, they were able to see inside and heal the hurts of the tormented person inside and calm the fury of their infested blood. Finally, his frames of war were now complete.
A great many warframes had been created before Ballas reflected back to the source of it all. With all of the his success, he felt confident enough to go back and attempt adding the master of infestation himself to the warframe's ranks. Pulling him from the cryo chamber he'd long been contained in, Ballas ensured that enough drugs were pumped into his system to keep him unconscious and subdued, and Ballas wasted no time in beginning his work. The procedure went perfectly as planned, this once insolent brat now king amongst warframes and infestation alike, was now Ballas' to command. "My festering demigod. My Nidus." ~~~
Ballas Dialogue in Nidus Prime Trailer for reference:
~We cast our shining child adrift on strange seas. For with time, these starless currents black as mourning may work a sea-change. And if, one grisly dawn, the skies should hurl you, herald-like, back to Earth, remind us, foundling, of what we immaculate ones have lost. What succulent riches disease's kiss may bring. My festering demigod. My Nidus~
Main points of inspiration for creating this interpretation:
submitted by /u/NewDude2137 [link] [comments] |
submitted by /u/Rekindled96 [link] [comments] |
submitted by /u/Far_Ad6693 [link] [comments] |
I don't know if this a bug or a feature actually, but if u want to know when the Nightwave will end, u can open that "tune in" option, then open "the wolf of the saturn six" or "the emissary" or "the glassmaker", then go back to te present nightwave edition and it will show u a timer. [link] [comments] |
I took this build from TheKengineer (video here: https://www.youtube.com/watch?v=tkONDStzVRQ&ab_channel=TheKengineer)
It combines 337% Strength with Corrosive Projection for a 100% Armor Strip on Pillage. This build is very strong, and because of the Armor Strip changes you can take this to the Steel Path and have fun using any Weapon.
However there is something weird going on, sometimes it stops stripping Armor reliably, requiring 3 or 4 casts to completely remove Armor. I don't know if this is because some tilesets have enemies with higher Armor values than usual, or some weird interaction with Molt Augmented, but it seems to happen at random.
Does the unairu ability "magnetic flare" work on the void angles?
submitted by /u/Imnotcreative6942069 [link] [comments] |
I'm here to bring back this topic into discussion, and to add to it with some generic ideas based on systems introduced into the game this far (even if DE has it in the far back of the burner).
Shown in Devstream 81, DE showcased a Mission Builder available for Clan Warlords that allowed the selection of [Mission Type], [Tileset], [Enemy Level], plus a few selectors for enemies, allies and VIPs (such as changing the defense or espionage target). The following are some of the ideas, with their source and effect in parenthesis, and some additional options in brackets:
Default extra modifiers: No loot drops other than Ammo, no assassins spawn (syndicate or otherwise).
Addition 1: I think adding the ability to custom make the layout of a mission in a similar way to the Dojo (room by room with a full pull of tileset rooms using doorways as connectors that you can rotate to change the door) through the use of a makeshift map editor that uses the flying camera from the Decoration option (3rd person flying) in an empty space would be incredible for making more unique missions such as having a map be 2/3s of Earth Forest with a middle section going through a "crashed" grineer galleon (some rooms are required by default because of mission type and the layout can't be saved until one such room is placed, such as a Reactor room for Reactor Sabotage).
Addition 2: Slider on each enemy in the selection screen to modify their spawn weight when the game chooses to spawn an enemy (values below 1 result in higher rarity, while values above 1 result in lower rarity). Enemies default to their normal in-game weight, with their chance of becoming eximus being handled entirely separate (modified by the Eximus Stronghold slider). This would allow great variation in the number of enemies spawned regardless of their type (heavy having lower than average for example). Maybe a [Addition 1] galleon was transporting a large number of Guardians because it was transporting an infested sample (as they seem to capture in rescue missions).
Addition 3: Slider on each enemy to customize the level they spawn at, ignoring the general level pass in the initial Enemy Level selector to further add flavor to some enemies. Maybe after a particularly large infested outbreak in the [Addition 1] galleon before it crashed, the grineer ranks were bolstered with significantly stronger Flameblade, Scorch and Napalm units that drove back the infestation on Earth before your arrival, with which you now have to deal with.
Addition 4: Toggles on each enemy that allow or prevent eximus variants from spawning giving more impact to the ones that do. Maybe all the Flameblade, Scorch and Napalm Eximus variants that came to bolster the Frontier units after the [Addition 1] galleon crashed are all Arson and Blitz specifically to fight off the infestation, while the infestation with which they are fighting since before the crash fed on the galleon's reactor and is mainly comprised of Bioelectric and Energy Leech variants.
If any fellow Warlord has anything else they think would be good (or think something I said looked too much) feel free to suggest/point out stuff. Personally I have been waiting for DE to add this for years at this point.
Warframe already has levels of indicators for resources of differing rarity and importance. The goal behind the Customizable Loot Filter is to make these resource indicators consistent at a UI level, and to offer the player the ability to choose which resources they would like to emphasize -- and equally as important, which resources they would like to de-emphasize.
Simply put, signs do not work when there are too many of them.
As players progress through the game, they frequently encounter new types of resources that are added throughout various updates. Having increased visibility on these can be good for a player who doesn't have many of them, but Warframe's UI does not currently have a way of handling the fact that players may eventually outgrow the need for these resources.
Specific example: The resource pop-ups for Railjack resources were cool back when they were first introduced and players needed many of them to build the Railjack. These same indicators are less welcome when a player is actually in Railjack missions. Every single Railjack resource pops up, and many of us have them by the tens of thousands.
One more point to keep in mind: Every idea here is a suggestion; even if some points are disagreeable, they can probably be left out or tweaked while maintaining the quality-of-life and utility of a customizable loot filter.
An "exempt" or special type of rarity would probably have to exist for items that are normally pickups like Void Plumes and Syndicate Tokens, or items that are not quite treated like normal resources like Cetus Wisps or Scintillant. Being exempt would prevent a player from adding them to the list.
As much as I would want them to be just as easily marked via the loot filter, I do understand that there is a deliberate game design decision to make them the way they are, and I'm not here to challenge that today.
This list act as overrides for the default values of resource rarity (which could ideally become standardized into the above categories). If a player is happy with the default way a resource is marked, such as Riven Slivers or Steel Essence, they don't need to add an entry.
The reason for text entry is two-fold: first, so you don't have to stare at a list of every single resource in the game. Second, it works as a built-in knowledge filter. A player doesn't need to care about the rarity of resources they don't even know exist.
If limited to items that can be [linked], this could be saved in a really tiny amount of information in terms of data storage. I'm assuming each resource has its own ID in an index, and the rarity would probably be its own byte, even accounting for the possibility of other types of rarity. You wouldn't have to save any strings.
You could also call this idea "Player Resource Priority" or "Custom Resource Rarity" or something to that effect.
This is an idea I've had in mind for a long time but didn't want to be the one to flesh out because I don't have the design chops to present it in an interesting way. If you end up liking this idea and want to do a better job of that, by all means, take up the torch.
submitted by /u/moregohg [link] [comments] |
For those of you who don't know Warframes companions are split into two sections. Beast which consists of Kubrows, Kavats, Predasites and Vulpaphylas. Robotic which consists of Sentinels, Moas and Hounds.
The differences between them are that they are on opposite sides of the orbiter, they take different mods and robotic pets also have weapons you can equip. They used to also take up two different types of inventory slots but that was removed a while ago. Outside of those there's not too much of a difference between the two so I would like to make a suggestion.
Make it so you can equip a Robotic and Beast companion at the same time, this would prevent people from just equipping two of the same companion and would give more of a reason for the split adding some interesting pet combinations as well as the potential for some synergy mods down the future.
This idea would definitely have some issues but is still one I reckon would work really well and wouldn't be to powerful, I'd be happy to answer any questions people can think of as this is something I thought about and have wanted for a while.
At the end of the day even if this is a bad idea I think we can all agree that you should at least be able to see the last robotic companion you had equipped in the orbiter the same way you can see the last beast companion you had equipped.
Royal Destiny Academy is perfect for players looking for an chill friendly environment that offers a playful experience and content for both casual and veteran players, while still keeping the quality standard of the Royal Destiny community. Newer player are welcome to join, learn, and feel welcomed into RD community.
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Note: Before joining, ensure you have messages from server members enabled so the bot can PM you.
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Hello everyone
i just saw TheLazyPeon video about Warframe and I'm hooked from the Cinematic at the beginning and how they told you the story about tenno and let you choose after that .. İt was amazing .
İ Picked Mag cuz i liked how she looks .. mysterious look with that helmet head (?) xP And i like her availabilities ..
Now I'm on a ship and wow a lot of things to do And a lot of weapons and tenno's to choose from .. Is there a specific weapon for every tenno or it depends on the builds or something ?
Any tips i appreciate it :) ..
I’ve been really getting into Warframe lately, and actually doing bits and pieces of things that aren’t story focused, lately. One of the main things I’ve been doing lately is trying to get my standing up with Solaris United and I’m currently rank 3. I’ve just gotta say that the way that you grind these levels SUCK. Like the drop rates for the debt bonds that I NEED are terrible for the bounties, and I have keep checking Ticker periodically just to get a fraction of what I need and a whole bunch of what I don’t need and it’s really just a hassle. It would be nice if they had some kind of conversion system where I can change one type of bond into another that way I don’t have to spend weeks (maybe months) trying to get to the point where I can face the Profit Taker so that I can then start finishing up with the Vox Solaris stuff I have left and it’s just (sigh)
I hung around an Arbitration for an hour with Gara and I became the walking death! My highest Splinter Storm damage accrued! I had 75% parkour velocity thanks to the invigoration; had a blast hurling my frame through crowds of enemies just to insta-kill them! :D [link] [comments] |
Anyone else been having a lot more host migration issues recently? I keep getting ousted from sessions, especially when another player is joining. My internet isn't super amazing, but I haven't had this problem this frequently before.
When for example a Host in Defense continues to play, but all other Players decide to exit, all of the existing players lose their rewards. Has been an issue forever. How comes you don't adress that? Even Host Migration shortly after docking into Dry Dock loses all rewards of multiple missions except Credits.
Since you don't seem to care even when active posts on the Bugforum are discussed I just feel the need sharing it here. It should be ridiculously bothersome to people losing a dual-stat archmelee mod, holokeys or anything important just because the host migrates.
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Europa assignment’s the worst you can get. Knew it from the moment I first saw the heat generator flicker. Right outside my post, too; a frosty door that leads into the ice mines below. One-way, only leading in, with a lock I controlled.
Every time the generator dropped, a blast of cold air ripped through the space. Bone cold. Had to spend extra time de-icing the door on bad days. I’d need to take a heated trip to medical to treat the frostbite after every shift.
Crewman Hassik Zaks, my patrol guy, he’d always say, “heard they’re sellin’ near full body cons on Venus. Replace all your chilly bits with hardware.”
“You tellin’ me I’m cold?” I’d ask.
“Don’t gotta be, alls I’m sayin’.”
Today was almost the same. Except, for once, the heat generator hadn’t failed. And my door opened behind me.
Hassik Zaks leveled his flux rifle. He flashed a beam past my shoulder for the single moment before his helmet cracked open from a rifle shot. His face was blue from the cold before his body fell into the snow. I could barely think to draw my Detron when I turned to see.
Tenno.
She lifted a hand, hot, red hot, and swung. A flash. I screamed as my pressure suit fused to my skin.
Pain, bubbling-popping-singing across my molten body as I fell to my knees, begging for the heat generator to fail.
submitted by /u/VegemiteShapes [link] [comments] |
Hello all, :)
So, I started playing, 5 years ago now, when Plains of Eidolon was new and shiny, and we were just starting to build our own amps, Game was amazing, so much content, then whap !
I completed The War Within quest, saw the daily focus cap and a cold chill passed up my spine and I said to myself, "Self, we aint never hitting that, so don't bother trying". I never once farmed Adaro, as that looked deathly boring. Only Farming Hydron, before ESO when i needed to level a frame or weapon quickly. I completely checked out of the system after seeing the huge numbers in front of me.
Turns out you need at least some skills (mainly in zenurik), to play the game the way I want to play ir. I persevered and put lenses on my things and slowly inched up the focus trees. Passively gaining them focus points. I was 3/4 of a million focus points until wap!
Yet another setback when focus 2.0 was introduced, and all the costs seemed to spiral in-line with UK inflation. I was still a long, long way off the intended mark, inching my way ever closer, until one night in October something happened
Finally, 5 years later I rejoiced at unlocking my 1st wayboud skill in zenurik. Now only another 3/4 mill focus points to unlock the second one, and a still massive amount of focus to completely unlock a focus school.
Ah, well dear reader, I see you in another 5 years ! lol
TL:DR idiot takes 5 years to unlock 1 waybound focus skill :) Seriously, The lolz
Click here to join the Clan Discord server! "Druids of the Lotus is beginning to recruit players from the XBOX platform! While we understand you won't be able to receive an invitation in-game (because we are a PC clan), we will send you one when the accessibility arrives!" About us We are a small clan/community of friends that was first established back in 2015. All players new and returning are welcome to join us; our player-base is very diverse experience-wise and hosts both new-comer and veteran players alike of any background (our golden-rule is quality over quantity regarding recruiting members)! Resource contribution is not required but encouraged. If you are looking for a tightly knit community of casual players that also enjoys occasional competitivity amongst each other, then this community is for you! There may be a miniscule amount of ideocracy within our community. What we offer
Requirements
If you are interested in joining the Clan, please join our Discord through this link! Thank you for considering our community, have a nice day [link] [comments] |
Click here to join the Community Discord server! "The Lotus Consortium is beginning to recruit clans from the XBOX platform! While we understand your clan won't be able to receive an invitation in-game, we will send you one when the accessibility arrives!" Member Capacity 460/600 Clans in House:
About our Alliance The Lotus Consortium is a social-hub established in Winter 2022 that welcomes a home to clans of all sizes, experience, and nationality! The Alliance was created by the clan Druids of the Lotus which has been around since Winter 2015. The Alliance is ran by veteran players that love and appreciate this game to establish a close-knitted family for players alike that share our love for Warframe! Our Community also consists of casual players new and veteran alike that also enjoy competitivity amongst each other. We like to recruit with a emphasis on Quality over Quantity, so we would like to recruit clans that are well-organized, and socially active. The Alliance is mostly populated by North American players however we do have European, Asian and Oceanic players. We are not in a rush nor competing against other Alliances to grow a vastly-populated community. Aspiring goals We are dedicated towards putting together a vast community of players that enjoy Warframe and engage everyone to co-operate and make friends amongst each other. We are also interested in meeting all kinds of new people and continue to move towards the close-knitted family of people we wish to establish! Our goal is to keep the community smaller-focused up to 600 members (While still upkeeping the activity we promised) and potentially re-branding our Clan Discord to an Alliance Discord where all members can have access to the activity-based leveling structure. It is also our intentions to branch out to other games, host weekly events such as movie nights, game nights etc as our community grows! What we offer to clans the Alliance hosts
Clan Requirements Your clan may be of any size, experience or nationality however we require:
Community Rules & Etiquette
If the Lotus Consortium interests you, please join our Discord and ask for one of our Alliance representatives to get in touch with you! Click here to join the Community Discord server! Thank you for considering our Alliance, have a nice day! [link] [comments] |
submitted by /u/CJINREDDIT69 [link] [comments] |
Hey y'all :)
I find that it's a lot more fun to have pets in the game, instead of sentinels. I have whatever basic Kubrow, named it "Palutena".
I played a lot of Pokemon Nuzlockes, and naming whatever I catch is something I like a lot. I try to pick one of the first things that come to my mind. That's the same way I named my pet. Probably because Smash was on my mind. 😋
I use Khora a lot, and it just makes me smile so much, setting Venari to heal Palutena and watching them go. Great times all around.
How about your pets? What pets do you have? What did you name them? Why?